For decades, motion controls have held a
persistent place in our visions of the future. We’ve watched the super heroes,
mad scientists, and space cowboys of popular media control digital experiences
with just a wave of their hands. We’ve been captivated by these powerful,
natural, and intuitive interactions; imagining what it would be like to have
that power at our own fingertips. Tony Stark’s workshop, Star Trek’s
‘Holodeck’, Firefly’s holographic brain scanner, and Minority Report’s
pre-crime visioning computers all exude a sense of power and mastery, along
with paradoxical senses of simplicity, ease, intuitiveness, and humanity.
Simply, these experiences feel
In this recent decade, we’ve seen some staggering
advances in consumer technologies bring us closer making these magical
experiences a reality, but technology is not the only thing that must advance
to bring motion control to the forefront. The design patterns and software
paradigms honed over the 30+ years of mouse, keyboard, and gamepad based
interaction design are of surprisingly little use to us, but an understanding
of their history is critical. We have to understand what made those
interactions great, why they were loved (and sometimes hated) and how we can
create new, intuitive, interactions for these novel input devices.
Introducing Leap Motion
How
it looks Like and How to Setting it Up :
The Leap hardware is actually
quite unassuming, considering its capabilities. It's just over three inches
long, an inch wide and less than a half-inch thick (79 x 30 x 11mm), with a
glossy black panel on top, behind which resides the infrared sensors. On the
bottom, you'll find a black rubber panel embossed with the Leap Motion logo.
The edge, meanwhile, is ringed with a seamless aluminum band, save for a USB
3.0 Micro-B port on the left side (though the device runs at USB 2.0 speeds).
There's also a slim LED power / status indicator on the front edge. Alas, as of
this writing, the company wasn't able to reveal more specifics about the
internals themselves, thanks to pending patent considerations. Along with the
controller itself, users get a pair of USB 3.0 cables in the box -- a 5-foot
and a 2-foot cord.
Setting up the Leap is a
straightforward affair. Simply plug one end into the laptop, the other into the
controller and position it in a location where it can see your hands; in front
of a laptop or between a desktop keyboard and screen generally works. Once
you're plugged in, you'll see the green LED on the front of the device and the
infrared LEDs beneath the top plate come to life. From there, it's a matter of
downloading the appropriate Windows or Mac Leap Motion software suite
(consumers will be prompted automatically to do this upon connecting the
device). That download includes both a diagnostic and status program (for
reporting bugs and re-calibrating the device when necessary) and the software
portal from whence most Leap-friendly apps will come.
The device itself has sensors that detect your hand
and finger motion as you move above it. Settings enable you to customize the
height of the "interaction area," so you don't trigger it
accidentally, along with tracking priority and other functions.
The basic software doesn't support any sort of
built-in emulation of mouse or trackpad movements, so you'll find yourself
working within Airspace to get started. There are packages you can download —
both paid and free — that enable you to use Leap Motion gestures to interact
with the system, however - opening windows, positioning your cursor, clicking
on buttons and more. There are about a half a dozen different apps to control
your Mac using the Leap Motion Controller.
Predictably, gaming is a huge part of the Leap
Motion Controller experience. There are dozens of downloadable games, many
free, many others costing only a few dollars, that demonstrate the peripheral's
ability to sense motion. One of my favorites, Vitrun Air, plays a bit like
Super Monkey Ball, with you pushing, pulling and sliding a ball through
increasingly complex and treacherous mazes suspended in space. Famed comic book
creator Stan Lee's gotten into the Leap Motion game with Verticus, which puts
you in the role of a superhero trying to save Earth from alien destruction.
But games are only one starting point for using the
Leap Motion Controller. Developers of educational software have figured out how
to use the controller to teach geometry, astronomy, even biology with virtual
dissection of things like frogs, tarantulas and human skulls. Creative tools
abound with musical composition products, virtual sculpting tools, painting,
even a plug-in for Photoshop. You can download a tool that lets you control
PowerPoint presentations.
My Opinion :
From what we can see
in this new interface, we can imagine now the concept how to build the
holograpic object that we could interact with. like in the movies for example
in ironman, he can manipulate the holographic object and make us think that he
actually touching the hologram, but as we knows he actually dont, what i'm
thingkin is he use his hands motion to interact with the hologram, and something
read his hands motion and interpret it into the obect movement like what he
wants to. Someone already discovered how to build holographic objects, and now
someone already know how to build an interface to interact with computer with
just the motion of our hands, so they want us to realize that they actually
alerady found their way to realized what technology that ironman did in his
movies, just combine those two and done and as time goes on and the technology
getting more more advanced, they will discovered something more amaizing than
this.
sumber :
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sumber :
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